Fire effect partly fixed with the other above AR code. Setting it to RAM fixes this. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. So far so good. The game can briefly freeze when snapping photos. At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. Also used additional, *Driver~NVIDIA 331.38; With some tweaking, runs alright. My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. The Legend of Zelda: Skyward Sword HD (Image: ... WW and TP look like real HD ports while SS just looks like when I play it on Dolphin in 1080p. Use AR code above to disable heat effect glitch. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Occasionally crashes. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. Overall, very impressed. I've looking for an HD texture pack for The Legend of Zelda: Wind Waker. Remember to modify GameSettings ini file to enable HLE DSP use for this game. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. Tested on DX11 and OpenGL. Freezes some times. However, with Dolphin 4.0, in Dragon Roost Cavern, the heat effects are glitched, so when I play this game, I generally use a newer version of Dolphin. No glitches when playing at normal aspect ratio, but there are some pop-in issues at the edges when playing with the wide screen hack enabled. Solution GAMEBOOSTER and turn off your antivirus. Flame glitch still there, not gamebreaking in the least. No bugs/glitches and runs at a stable framerate. Here is a perfect emulation with custom textures sucessfully prefetched. (04-19-2013, 11:07 PM) haddockd Wrote: LordVador, it was my understanding that Wind Waker cannot be used with the free DSP files because of the Zelda uCode. Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. Using OpenGL backend with widescreen hack and fire effect fix hack. So I've been playing Wind Waker on my soft-modded Wii recently with my old memory card. EFB Copies set to Texture and Texture slider set to fast. Turning the "safe texture cache" on will fix this. Perfect performance across the board -- no slowdowns whatsoever. Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. (I.E. TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUIT - This greatly cuts down how much effort and expertise is needed to debug what is happening in an issue - instead of mapping out what a game is doing Typical false lava/heat-effect. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. Sound/BGM is fine with HLE. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled). Sound becomes de-sync'd in some cutscenes. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. I have played this on a better processor total 6.9GHz (two core) and runs amazingly! The Wind Waker follows in the footsteps of Ocarina of Time and its sequel Majora's Mask, retaining the basic gameplay and control system from the two Nintendo 64 titles. I have been wandering at the beginning. Almost perfect. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. Isn't that for new AX-HLE? Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Constant 60FPS in 1920x1080 (Direct3D9 rendering). Open Dolphin, right click your Wind Waker ISO, and click on Properties. I really enjoyed my time with both Wind Waker and Twilight Princess when I played the HD versions on the Wii U. Almost perfect! Most of the time fine so, 8xAA and 4xAF. Rare sound artifacts. Some random slowdown. Using ALSA audio backend, DSP LLE (included). Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance. Almost perfect. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Other settings don't seem to affect much. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. ! Playable most of time at 30FPS. Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. Playable, but slows down in certain areas with shuttering sound. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. you would to add any other Gecko code. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Dolphin Forum thread The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in … Joined: Sep 11, 2012 Messages: 149. Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Fully playable at full speed. "C:\Users\John Doe\Documents\Dolphin Emulator\ISOs\LOZWW".) Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). EFB Copies Texture and Disable External Frame Buffer. General settings: 1600x900, D3D9, 16:9. TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUITEMENT - Son nom fait référence au projet Dolphin , le nom de code de la GameCube durant sa période de développement . No sound issues. Search Google Advanced: Check Enable Progressive Scan and Widescreen Hack. The. Advanced: Enable Progressive Scan and Crop. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. The Legend of Zelda The Wind Waker HD and in 4K. Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. Member. Black squares on Dragon Roost, seems unfixable. Fixed by 5.0-9638 and 5.0-9735. Wind Waker HD was my very first 3D Zelda game, so I have the most "fondness" for it and it remains my 3D favorite. Mostly playable. Note: Some later versions of Dolphin may have a non-functioning CPU clock override. Constant 30FPS, fully playable. The memory card suddenly became corrupt, and now I've lost some 10 hours of play-time on the game. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. Search Wikipedia Be sure to check the README.md file for information about some of the game-breaking bugs this hack introduces. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. BGM is sometimes desynchronized. Have to use HLE for sound not to be choppy, but sounds great. Rarely drops below 25, otherwise a very consistent 30FPS. No freezes and no crashes either. Why aren't Wind Waker and Twilight Princess ported!? Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. Limiting FPS to 65 / Audio. It's Zelda 35 Anniversary! Gamecube version is the only one supported, btw. Zelda Wind Waker Hd Rom; Zelda Wind Waker Iso Rom Download Pc; New features: Added a new Ballad of Gales warp point to the Forsaken Fortress sector. Near perfect emulation except ending has a bug that makes it so you can't 100% the game. Fully playable, constant 30FPS, never slows down, even at 1080p resolution. 30FPS Full Speed at 2x Native Resolution and 4XAS. in which the CPU clock override had absolutely no effect. Perfect, no sound issues when priority is set to realtime/high in task manager. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). I have tried many setings but you can check my current one in the videos description. Most (>95%) areas playable at full speed with 2x resolution. Fully playable at constant 30FPS. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. Dual Core is a huge plus. Cannot see anything when in game. MAME ROMs updated to.158! Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings. General graphics settings: D3D9,1920x1080,force 16:9. Keeps steady even with FRAPs recording. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. You signed in with another tab or window. The new ROM is supposed to be an improved version of the old one that supported Zelda ucode so I guess it should still be supported. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. 2014/12/31 I have been trying so hard to find a playable Wii U ISO for the Wind Waker HD, but was unable to. Under the wind waker section. Install the HD texture pack before the HUD pack, allowing the HUD pack to overwrite any files it asks to. For best results use v3.5 (seems to run nearly perfect), 30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed. Little bit of DOF blur, very unnoticeable. Always have 'Enable safe texture cache' checked. Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. Only configuration options for the best compatibility where they deviate from defaults are listed. If the file does not exist because you have never emulated Wind Waker in Dolphin, you can simply create the file yourself. It's like playing on a GameCube but better! Right click Wind Waker in Dolphin's game list and choose, Tick the enable checkboxes beside ALL codes that begin with. The following AR/Gecko code works as a replacement, causing fewer issues. Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS. No glitches and quite good: 22FPS. La alta definición vendrá acompañada de una jugabilidad pensada para el nuevo mando de la consola de Nintendo. The Legend of Zelda: The Wind Waker HD is a HD remaster of the the cartoonish cel-shaded The Legend of Zelda: The Wind Waker released in 2002 for Gamecube. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. Sound is almost perfect. When drawn correct, the sea's effects fade to a deep blue further away from Link. Playable at full speed, with some minor Slowdowns. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. El mismo juego que encandiló en Game Cube vuelve a Wii U con un remake que tendrá un apartado gráfico y visual totalmente renovado. Dragon Roost flickering is present but doesn't affect emulation speed. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. So I'm done with relying on a physical memory card. The only one I tested was 5.0-4792, Using OpenGL and Pulse audio backend. The game looks mind-blowingly good. After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. Please update as appropriate. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. Running on the base model Retina Macbook Pro via DX9 at 2880x1800, no AA (because who needs it at these resolutions), 16xAF, internal resolution set to auto and EFB set to virtual. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Using wiki settings. Excellent, some issues with fog (a little slower than other places) and some sound issues. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. I was surprised to find that there isn't one widely accepted one, but a couple pretty popular ones. Fully playable though. Voir Link comme ca, en HD, c'est comme voir un nouveau jeu. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Warning! I did encounter three issues though: taking pictures with the Pictograph crashes the game if EFB Copy is set to Texture. Sound is DSP LLE recompiler with DirectSound backend. About 20-30FPS usually playable. Fraps takes a tremendous chunk out of performance. The Wind Waker runs amazingly better than on the GameCube. Outdoors run about 17FPS, Indoors 28. At higher resolutions, the game bogs down everywhere. Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). The game crash before some animations. DSP LLE fixes most sound issues. Visually its significantly better than on GC with all the graphics options maxed out. Perfect 30FPS at all times. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format. And there's no option to change it! Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. Best Settings for Wind Waker. Playable. Therefore, many of Link's actions base on sailing and traveling from island to island, making a baton for controlling the wind the key item of the game. I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Predicting a collection of OoT (N64 version), Wind Waker HD and Twilight Princess HD. I don't remember it being this way in the GCN version. Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. The game is set on a group of islands in a vast sea—a first for the series. Occasionally freezes after cutscenes. runs 15FPS (is slow) most of the time. Completed the game at 1.5 internal resolution, 8x AA and 16x FA. Lots of bugs. Extract the Apploader and DOL to the same folder. I suspect this would not have happened at 1x resolution though. if you're inside it'll speed up. Playable around 20-35FPS, but small sound glitches. Slows down to 20-25 FPS sometimes. Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Almost perfectly playable with recommended options. The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD) The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589) The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p) The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p) With that said, if the game is running in super slowmo, try using Dolphin 5.0-3679 or older. Just completed this game on Dolphin for the first time. Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Also, Lenzo would not accept the third picture in his sidequest no matter what. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Playable Smooth game play and few graphical glitches. Widescreen achieved with the above AR code. Slowdowns in places with more than three NPC's. Con un toque cartoon, The Legend of Zelda: The Wind Waker HDnos trasladará a Isla Initia, un lugar paradisiaco donde Link vive con su abuela y herm… Wiki configurations. Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. Go to the Gecko Codes tab. Works great, few blips but rare. The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Windfall Island is a bit slow. Played the game for some hours now and only had one random crash. The Legend of Zelda: The Wind Waker ROM. Playable. Download GameCube NGC ROM for Dolphin . Very occasional random crashes. 2x AA is the best option for this game, although higher AA settings did not affect performance. This page is a list of glitches from The Legend of Zelda: The Wind Waker. The game runs perfect with hd texture packs, eating up 20GB of RAM when prefetching is enabled. Is that not correct? Other than that, playable 100%, few issues. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. A The Legend of Zelda: The Wind Waker (WIND WAKER) Modding Tool in the Other/Misc category, submitted by ajp24012 Playable! No crashes. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. It dose not always complete prefetching couse it works only 1 out of 10 tries. Serious problems with the HLE DSP (Here, the game are mute). The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Release Date: March 25, 2003 Thank you so much in advance! Runs at 30FPS constant, fully playable. Runs at 30FPS constant, fully playable. 1 Ability Overlap 2 Aerial Morths 3 Alternative Layout 4 Alternative Music 5 Beedle Hits Link 6 Blind Darknut 7 Bokoblin Telescope Machete 8 Bombs in House 9 Bottomless Lake 10 Burrowing Bees 11 Castle Exteriors Interior 12 ChuChu goes Through Wall 13 Death Trap 14 Decorative Air 15 Do Not … Plays great full 30FPS @1080p with DX9. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. Many settings do not affect the framerate at all. The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. General graphics settings: D3D9, 1680x1050, force 16:9. Playable. Open Issues The Wind Waker originated the “Toon Link” variant of the main character, and received two direct sequels for the Nintendo DS, Phantom Hourglass (2007) and Spirit Tracks (2009). No problems with black screens or audio desyncs so far. Fully playable. Fully playable: No slowdowns, no known glitches. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Voila j'ai installé plusieurs versions de dolphin avec différentes configurations mais je n'arrive à faire tourner zelda the wind waker à plus de 20 FPS pendant que je joue (il reste a 30 sur start puis ralenti jusqu'à 16 quand je joue). All of the bug fixes were applied. In the same series The Legend of Zelda: The I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! Playable 7-10FPS. Download Legend Of Zelda The The Wind Waker ROM for GameCube and Play Legend Of Zelda The The Wind Waker Video Game on your PC, Mac, Android or iOS device! User Info: MARl0. VBA-M connection works fine, although it causes massive FPS drop in the game. MARl0 7 years ago #1. 10-29-2012, 01:18 AM #51. natedrake90 Unregistered im back to the standard settings, after trying different combinations. A high-definition remaster, The Legend of Zelda: The Wind Waker HD, was released for the Wii U in 2013. Sound Off for best performance.