real gauss rifle

Its stopping power is also powerful against mutants, as the weapon is able to kill any mutant up to Chimeras within a single shot, and it can even kill a controller, a burer or a chimera with a single headshot. The Gauss Rifle (Gauss Gun in Shadow of Chernobyl), officially known as Item 62 or Project 62, is a weapon created by researchers and weapon smiths within the Zone. [10][11] A superconducting coilgun called a quench gun could be created by successively quenching a line of adjacent coaxial superconducting coils forming a gun barrel, generating a wave of magnetic field gradient traveling at any desired speed. If you are impatient in writing reviews upon any of the Assault Rifle 1946 you've purchase and have experience with, we back up you to get correspondingly to put up to others who are looking at buying the same products. Typing your keyword like Gauss Rifle Real Life Gauss Rifle Real Life Reviews : Best Price!! Retrieved May 9, 2011, Prototype of gauss gun. : Clear Sky. Statistics This means that in order to use the weapon at close range, the player must rely on hip-firing, and due to the low hip-fire accuracy, it is generally better to avoid using the Gauss gun at close range. However, it will take more than one shot to take down a Pseudogiant. The weapon operates by accelerating bullets to extremely high speeds using a system of electromagnets, which provides incredible stopping power with virtually no recoil. Accuracy: 99Handling: 60Damage: 135Rate of Fire: 30 RPM Cardan, one future stalker, was one of contractors involved in its development, as a designer. In these systems, the projectile is accelerated by a moving coil "armature". Retrieved May 9, 2011", "Army Times: EM technology could revolutionize the mortar. [8][9], Some designs have non-ferromagnetic projectiles, of materials such as aluminium or copper, with the armature of the projectile acting as an electromagnet with internal current induced by pulses of the acceleration coils. Power is supplied to the electromagnet from some sort of fast discharge storage device, typically a battery, or high-capacity high voltage capacitors (one per electromagnet), designed for fast energy discharge. If the bore is a total vacuum (such as a tube with a plasma window), there is no friction at all, which helps prolong the period of reusability. Results can vary widely, depending on the materials used; hobbyist designs may use, for example, materials ranging anywhere from magnetic steel (more effective, lower reluctance) to video tape (little improvement in reluctance). : Call of Pripyat. Coilguns are distinct from railguns, as the direction of acceleration in a railgun is at right angles to the central axis of the current loop formed by the conducting rails. The rounds themselves are encased in steel. According to his accounts, Birkeland accelerated a 500-gram projectile to 50 m/s (110 mph; 180 km/h; 160 ft/s). [12] Another method would have non-superconducting acceleration coils and propulsion energy stored outside them but a projectile with superconducting magnets. Adjustable yet smooth acceleration of the projectile throughout the barrel can allow somewhat higher velocity, with a predicted range increase of 30% for a 120mm EM mortar over the conventional version of similar length. [18] Above 90% efficiency is estimated for some vastly larger superconducting concepts for space launch. “Rifle”, by the way, is a misnomer, as they don’t use a rifled barrel. Das Gaußgewehr, auch bekannt unter den englischen Bezeichnungen Coilgun oder Gaussrifle (von englisch coil = ‚Spule‘, gun = ‚Kanone‘, rifle = ‚Gewehr‘), ist ein elektromagnetischer Beschleuniger für Wuchtgeschosse, bei dem – anders als bei der ebenfalls magnetisch arbeitenden Railgun – Spulen zur Erzeugung der Magnetfelder verwendet werden. Some of the posts indicate that this exploit could prevent further main quests from spawning, and so it is strongly advised one does not initiate this glitch. This puts an absolute limit on how much a given projectile can be accelerated with a single stage at acceptable efficiency. Ammunition for it is rather common and can be looted from the Monolithian snipers in the Sarcophagus, which is very helpful if the player refuses to join the C-Consciousness and takes part in the massive firefight outside the CNPP. However, the practicality of this solution is limited by the resulting high recharge current through the equivalent series resistance (ESR) of the capacitors; the ESR will dissipate some of the recharge current, generating heat within the capacitors and potentially shortening their lifetime. Despite its common use in Pripyat and Chernobyl, it's quite difficult for the player to get their own Gauss Gun before the Sarcophagus level, as all snipers using it are located on inaccessible rooftops and will not always drop the gun upon death. Type Challenging and corresponding to a magnitude of capital investment that few entities could readily fund, gigantic coilguns with projectile mass and velocity on the scale of gigajoules of kinetic energy (as opposed to megajoules or less) have not been developed so far, but such have been proposed as launchers from the Moon or from Earth: "Gauss gun" redirects here. “Are gauss rifles possible to make in real life?” Yes. Wiki is a FANDOM Games Community. A special prototype variant of the weapon, the EM1 Rifle, only appears in S.T.A.L.K.E.R. This makes the Gauss gun an ideal sniper rifle, due to its high damage. Sometimes referred to as the Princeps mathematicorum (Latin for '"the foremost of mathematicians"') and … Surprisingly the Gauss Rifle has iron sights and its even possible to remove the scope by editing the weapon's .ltx file. The testing workshop in Zaton was sealed, with the test Gauss cannon and all documentation.[2]. Apart from a custom barrel and internal mechanism, it uses traditional parts from firearms such as a folding skeletal stock, receivers styled in the way of a traditional assault rifle and a modified SUSAT scope as a sight mount, and the scope has been modified for increased magnification. While the rifle is gauss-assisted, it still utilizes traditional means to firing projectiles such as gunpowder, which is known to cause issues with the rifle when the ammunition becomes wet.The magnetic induction t… The project that eventually birthed the Gauss rifle focused on creating weapons based on the principle of projectile acceleration via an electromagnetic field. Apart from saturation, the B(H) dependency often contains a hysteresis loop and the reaction time of the projectile material may be significant. Power Source: 2x 22.2V, 3600mAh, 50C Li-Polymer Battery Packs. It can be modded with more capacitors, a shielded barrel and a compensator or suppressor.Capacitors and exposed copper wiring run alongside the barrel, and a nixie tube display above the stock gives the weapon's charge percentage. It is featured in S.T.A.L.K.E.R. The invention was officially patented in 1904, although its development reportedly started as early as 1845. By the time the player reaches Pripyat, where they first encounter the Gauss Gun, they will likely have a suit with 40-60%. With pinpoint accuracy, zero recoil, and almost invisible muzzle flash, the Gauss is perfect for sniping from any distance. Accuracy: 100Handling: 60Damage: 200Rate of Fire: 30 RPM Furthermore, acquiring an undamaged weapon is even harder as the weapon is likely to take damage if falling. A diode is used to protect polarity sensitive components (such as semiconductors or electrolytic capacitors) from damage due to inverse polarity of the voltage after turning off the coil. Gauss Rifle Real Life BY Gauss Rifle Real Life in Articles Gauss Rifle Real Life If you trying to find special … At low speeds the heating of the coils dominates the percentage efficiency of the coilgun, giving exceptionally low efficiency. After recovering the documentation, the player can give the weapon to Cardan, who will repair it and give it back to the player. Unlike traditional firearms, the Gauss Rifle does not launch projectiles using combustion, but rather uses a series of electromagnets powered by fragments of a Flash artifact to fire special, ferromagnetic slugs at high speeds, capable of completely ignoring protective armor, even the armor of the Exoskeleton cannot stop a Gauss round at any range. The first designs for the rifle came from a covert weapons research program in the Chernobyl Zone of Exclusion, before the Zone even came into being. This happened before the trip to Pripyat, and Lab X-8. The Gauss Rifle is a powerful rifle that is accurate and has an auto fire mode. NPCs using the Gauss Gun aren't too difficult – the Gauss deals enough to likely induce critical bleeding, but the medkit can heal faster, and so long as the player's suit has a higher than 50% bulletproof statistic, only a headshot will result in guaranteed death for the player. The result of their efforts was an incredibly powerful sniper weapon that virtually outclassed every available firearm in the zone in terms of raw power and accuracy. By having the projectile pulled towards or levitated within the center of the coils as it is accelerated, no physical friction with the walls of the bore occurs. Reverse charging can be prevented by a diode connected in reverse-parallel across the capacitor terminals; as a result, the current keeps flowing until the diode and the coil's resistance dissipate the field energy as heat. Reply. A super-accurate hi-tech weapon known as item 62, this rifle was developed in secret laboratories located inside the Zone. There are several common solutions—the simplest (and probably least effective) is the spark gap, which releases the stored energy through the coil when the voltage reaches a certain threshold. The Gauss rifle is able to deliver very high damage after being fired when fully charged. [19][20], In 2006, a 120mm prototype was under construction for evaluation, though time before reaching field deployment, if such occurs, was estimated then as 5 to 10+ years by Sandia National Laboratories. It is also worth noting that the pseudogiant did not spawn in this scenario. General Characteristics A coilgun, also known as a Gauss rifle, is a type of mass driver consisting of one or more coils used as electromagnets in the configuration of a linear motor that accelerate a ferromagnetic or conducting projectile to high velocity. Small coilguns are recreationally made by hobbyists, typically up to several joules to tens of joules projectile energy (the latter comparable to a typical air gun and an order of magnitude less than a firearm) while ranging from under one percent to several percent efficiency. S.T.A.L.K.E.R. Charging-up Delay: Real Gauss guns require a buildup to full charge, which is a delay, and delays can be deadly in combat. Weight What actually happens when the player meets the Monolith Preacher is uncertain. After picking up the documents, not having the gun, returning to Cardan, and giving him the documents resulted in the Gauss Rifle spawning. CG42- Full auto gauss machine gun, https://en.wikipedia.org/w/index.php?title=Coilgun&oldid=1005269144, Articles needing additional references from September 2017, All articles needing additional references, Creative Commons Attribution-ShareAlike License, An ambitious lunar-base proposal considered within a 1975, A 1992 NASA study calculated that a 330-ton lunar superconducting quenchgun could launch annually 4400 projectiles, each 1.5 tons and mostly, This page was last edited on 6 February 2021, at 21:16. The “CG-42” Gauss Machine Gun is a first-of-its kind full-auto, 8-stage coilgun powered by Lithium Polymer batteries. Gauss rifles are infantry fielded coilguns that appear in Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics, and Fallout Extreme. In Call of Pripyat, only one copy of the Gauss Rifle is found, used by the first Monolith Preacher who is encountered in Pripyat. [13], Though the cost of power switching and other factors can limit projectile energy, a notable benefit of some coilgun designs over simpler railguns is avoiding an intrinsic velocity limit from hypervelocity physical contact and erosion. Call of Pripyat A single-stage coilgun uses one electromagnetic coil to propel a projectile. The battery on the weapon's texture reads 2.54mm, the XML string for the inventory reads 2mm, and the texture for the battery itself reads 9mm. ... A 25mm Gauss rifle is used by my American APS unit in my book Endangered Species, as a DMR, anti-artillery/missile defensive system, and anti-material rifle. An experimental induction coilgun version of an Electromagnetic Missile Launcher (EMML) has been tested for launching Tomahawk missiles. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes.Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly … If the armature is configured as one or more "shorted turns" then induced currents will result as a consequence of the time variation of the current in the static launcher coil (or coils). In almost all coilgun configurations, the coils and the gun barrel are arranged on a common axis. In principle, coilguns can also be constructed in which the moving coils are fed with current via sliding contacts. The fact that the Gauss rife can cleanly cut through even heavy armor at long distances means that it would need to generate a significant amount of force, which would in-turn generate a great amount of recoil at-par with sniper rifles. A multistage coilgun uses several electromagnetic coils in succession to progressively increase the speed of the projectile. In use by 2478, the C-14 usually fires hypersonic 8 mm armor-piercing metal "spikes" which can penetrate up to two inches of steel plating. Yes and no. The hysteresis means that the projectile becomes permanently magnetized and some energy will be lost as a permanent magnetic field of the projectile. Gauss Weapons appear to pulse with intense electrical currents, which form the potent magnetic fields that strip the tar… Feeding and cartridge It is fake and upon payment he will retreat into the barn, if the player attempts to follow him in those inside will become hostile. It fired 6-gram steel slugs at 45 m/s with a muzzle energy of approximately 5 joules. After the Zone came into being in 2006, the Clear Sky faction took prototype versions of the weapon (with no great problem, as they were part of the Group) and remade one of them to function as the non-lethal EM1 Rifle, using pieces of the Flash artifact to power it, solving issues with power supply once and for all. This type of coilgun is formed like the solenoid used in an electromechanical relay, i.e. Because the coilgun's electric circuit is inherently analogous to an LC oscillator, the unused energy returns in the reverse direction ('ringing'), which can seriously damage polarized capacitors such as electrolytic capacitors. Its rivals in terms of mutant hunting are the RPG-7u and the Bulldog 6 which are very effective against powerful mutants. Johann Carl Friedrich Gauss (/ ɡ aʊ s /; German: Gauß [ˈkaʁl ˈfʁiːdʁɪç ˈɡaʊs] ; Latin: Carolus Fridericus Gauss; 30 April 1777 – 23 February 1855) was a German mathematician and physicist who made significant contributions to many fields in mathematics and science. Report comment. However, as speeds climb, mechanical power grows proportional to the square of the speed, but, correctly switched, the resistive losses are largely unaffected, and thus these resistive losses become much smaller in percentage terms. The Gauss Rifle (Gauss Gun in Shadow of Chernobyl), officially known as Item 62 or Project 62, is a weapon created by researchers and weapon smiths within the Zone. Gauss gun (SoC)Gauss rifle Some designs attempt to recover the energy stored in the magnetic field by using a pair of diodes. In common coilgun designs, the "barrel" of the gun is made up of a track that the projectile rides on, with the driver into the magnetic coils around the track. In t… After exploration of the concept started back in the 1850’s, the first patented magnetic accelerator design (in 1904) was actually a coil gun, … Note: All Gauss Weapons must be manufactured. Thanks to its good balance of abilities, it is often the most favoured of the three Gauss weapons. This setup makes it the epitome of sniping weapons, and excels in that role. However, it will still be considered broken during the main quest until Cardan gets the documents. To reduce component size, weight, durability requirements, and most importantly, cost, the magnetic circuit must be optimized to deliver more energy to the projectile for a given energy input. There is a very noticeable delay between two shots, and the maximum fire rate cannot exceed 30 RPM. Each frame shows 1/30th of a second. While this is a simple and frequently utilized solution, it requires an additional expensive high-power diode and a well-designed coil with enough thermal mass and heat dissipation capability in order to prevent component failure. [13][14], One main obstacle in coilgun design is switching the power through the coils. The Gauss Rifle is a good ge… [19], The DARPA Electromagnetic Mortar program is an example of potential benefits, if practical challenges like sufficiently low weight can be managed. : Call of Pripyat . This relationship continues until the core is saturated; once this happens B will only increase marginally with H (and thus with I), so force gain is linear. Need to go to AC induction, as an earlier poster indicated. In-game code This is a heavy downside as it prevents the player from effectively taking down multiple targets in succession. The entire project was scrapped in 2004, as a compact-enough power source could not be found. Most of the work to develop coilguns as hyper-velocity launchers has used "air-cored" systems to get around the limitations associated with ferromagnetic projectiles. [2] While some simple coilgun concepts can use ferromagnetic projectiles or even permanent magnet projectiles, most designs for high velocities actually incorporate a coupled coil as part of the projectile. Despite the belief that the Gauss rifle is an instant kill to the player, a fully repaired exoskeleton with armor upgrade (30%) could block one shot. The weapon is powered by using capsulated artifact fragments in the batteries. Coilguns generally consist of one or more coils arranged along a barrel, so the path of the accelerating projectile lies along the central axis of the coils. In addition, railguns usually require the use of sliding contacts to pass a large current through the projectile or sabot but coilguns do not necessarily require sliding contacts. Another significant limitation of the coilgun is the occurrence of magnetic saturation in the ferromagnetic projectile. The uncoupled flux generates a magnetic field that stores energy in the surrounding air. Retrieved May 9, 2011, "askmar.com - askmar Resources and Information", "L5 News: Mass Driver Update-National Space Society", "Lab Says Electromagnetism Could Launch Satellites", Transformational Technologies to Expedite Space Access. After killing the Monolith preacher, the Gauss rifle can be grabbed mid-air before hitting the ground, which prevents it from breaking and making it usable early. This delay decreases the force, which would be maximized if the H and B were in phase. The rifle operates on a charging principle: the user holds down the trigger to build up the charge, and releasing the trigger fires a round (roughly 50% of a fully charg… The coilgun would be relatively silent with no smoke giving away its position, though a coilgun projectile would still create a sonic boom if supersonic. A quick-and-dirty method for switching, especially for those using a flash camera for the main components, is to use the flash tube itself as a switch. However, the Gauss Gun does noticeable damage to armor and suits cannot be repaired unless the player has at least four Pellicle, Battery, or Spring artifacts. Retrieved May 9, 2011", "Versatile Electromagnetic Mortar Launcher for the JLTV-B. However, the extreme damage of the shot is off-set by an extremely low rate of fire – it can only fire once every two seconds, and reloading adds another four seconds to the delay, the longest of any sniper rifle. The oldest electromagnetic gun came in the form of the coilgun, the first of which was invented by Norwegian scientist Kristian Birkeland at the University of Kristiania (today Oslo). With a simple air-cored solenoid, the majority of the magnetic flux is not coupled into the projectile because of the magnetic circuit's high reluctance. When the flux in the projectile lies in the linear portion of its material's B(H) curve, the force applied to the core is proportional to the square of coil current (I)—the field (H) is linearly dependent on I, B is linearly dependent on H and force is linearly dependent on the product BI. This will also avoid the need to fully recharge the capacitors, thus significantly reducing charge times.
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