hearts of iron italy

Moqdishu is also a good candidate for port upgrade. Overview. CAS can also do a world of good against Romanian or Spanish tanks. So look greedily at the progress of Nationalists and try to get a piece of the cake there. Naval doctrines for Italy are all up to date and no research will be necessary until 1937. A decision is available in Jan 1940 to pursue war with Greece. Puppet them, they will give all their Rares, field a solid army and Italy won't have to hunt Partisans in all those mountains. Greece is a great annexation target for the port of Athens alone, but it will also grant you access to the underbelly of Bulgaria and greater access to the Black Sea. It's a much better idea to take care of the Balkan and African fronts while Germany focuses upon France rather than help there and neglect other fronts. A decoy invasion can be launched from there aiming for Gaziantep Victory Point. In this episode we deal with the landing of the Americans in North Africa. Hearts of Iron IV. Don't march too much into northern provinces, just try to surround Bucarest and take it. Download this Italy Mod mod for Hearts of Iron IV and lead your nation to victory and prosperity in the Second World War! Railway Empire Review by GameWatcher. You also have a sizable force of bombers and an airport in Torino which you can use as a base for bombing the whole front. ), a "natural solution" to the problem of a chronic low-experience command pool. Just remember that when you demote your commanders in times of war they lose experience. It is dom… Not long after, they were brutally beaten back by Richard O'Connor during operation Compass, and the Italian army was pushed back into Libya and eventually expelled from Africa completely with huge losses in both materiel and manpower, whether destroyed/killed or captured by the Allies. Adaptable is the Best trait in the game if you have a Field marshal and a General With it you Get a -45% Terrain Penalty Reduction . It also contains territory in Zara (on the Dalmatian coast)and the Dodecanese (Aegean sea), with African colonies in Libya, Eritrea and Somalia. Welcome to Italy Overhaul, our second and more in-depth mod for Hearts of Iron IV. The ideal 1940 Regia Marina composition is 6 Battleships and 1 Carrier or to save leadership on many costly Carrier technologies, just 8 Battleships with escorts. Iraqi army is seriously outdated so unless there's a British force in the area one Corps of triangular divisions of infantry with help of one faster motorised unit should be more than enough to the job. The only 1936 naval tech that Italy possesses is the Caio Duilio battleship, though it does possess upgraded versions of the 1922 heavy cruiser, light cruiser, destroyer, and submarine. Thankfully Italy starts in 1936 at war with Ethopia and later there is a possibility to join Nationalist Spain for further experience. Its location in the center of the Mediterranean causes Italy to be a dominant force in the region. Naval supremacy relies upon these four rules: After the annexation of Czechoslovakia by Germany you will be presented with an opportunity to annex Albania in a similar way. Your starting 3x NAV along with whatever CAS you can spare for the job can deliver an enormous damage to any British ships passing the Mediterranean and what's best they can't be sunk. Do you want to immediately go on a small conquering spree, putting you in an ahistorically strong position (if you do not get DoW'd by the entire Balkans and Turkey, or let alone the major powers)? Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine. Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. An addition of at least one Carrier, even a small and not very modern Escort Carrier, would add significantly to the overall versatility of Regia Marina allowing it to bomb enemies docked in ports. Italy borders  France to the Northwest,  Switzerland and  Austria to the North, and  Yugoslavia to the East. This means that Italy can afford researching everything it needs... but can't really afford to throw points into things that aren't compulsory. If world tension is below 80% and  France hasn't joined the Allies yet through a focus, Italy could complete the national focus "Go After France" (or justify a wargoal on a nation when world tension is over 25%, causing France to guarantee them) and strike them directly. Prepare a naval landing on Rhodos and get ready to use Crete (or Cyprus) to execute infantry landings near Alexandria and Tel-Awiw. If Italy plans to field tanks, Blitzkrieg, Schwehrpunkt and Mobile Warfare doctrines should be among its early priorities. Terrain will force a long and slow war. The air force is affected by the Command problem. Italy also has several ships under construction. Infantries used to take Alexandria should garrison the city and move across the Suez Channel to push into Levant, rescue Tel-Awiw landing party from siege they probably are under due to Iraqi army coming in to rescue of their overlords. Italy will generally not be able to focus on all land doctrines so should stick to either Grand Battle Plan or Spearhead doctrine (Grand Battle Plan should be researched in 1940 if the player follows the first path.). 2. This makes them a natural focus for Italy. +30% bonus in combat coming from experience provided by Specialist Training is a good way of making up for lack of talent of Italian leaders. One possible area for change in 1936 is the Head of Intelligence to Domenico Cavagnari, who provides a +5% espionage bonus which provides enough defence for Italy against enemy spies that domestic ones can focus on lowering neutrality. The state of the Italian forces at the beginning of the game is; Because the Italian Armed Forces have a small and inexperienced pool of commanders to draw from, the Italians can benefit from a min-max Command and Control Structure. Italy's location in the center of the Mediterranean causes Italy to be a dominant force in the region. Italy is a major nation primarily located in the Italian peninsula and the islands of Sicily and Sardinia to the west. The good news is with Total Economic Mobilisation and great starting ministers Italians are perfectly capable of such an expansion while not neglecting other areas of activity. italy is one of the primary Fascist nations and is thus ruled by fascism. Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up. As a side project Italy can expand airfields and ports in key locations. Goal: Conquer the World and restore glory to Rome.My Patreon. Besides this, focusing almost all its Leadership on research Italy can support up to 15 research projects at once. 37 of them are skill level 0. Italian forces should land in Izmir and Trabzon and the main army should march from the Balkans to take Istanbul and try to slowly get through the mountains surrounding Ankara. This mod aims to make Italy a more interesting country to play while still staying loyal to historical events and political scenario's. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. The Allies then launched a naval invasion of Italy in the summer of 1943 and Mussolini's government collapsed. This is a community maintained wiki. Use CAS and NAV to raid convoys going to Egypt. Which Italyare you looking for? Likewise with Scandinavia. Ferry every single unit faster than 5mph you have over to Tobruk in Libya. Army command tends towards the defensive, Navy command trends in the direction of capital ships, only the Air Force command picks exhibit a degree of intense specialization. It provides priceless Crude and British will try to take it with their transports and infantry based in India. You can conquer Ethiopia in a couple of months by bee-lining your Mountain Divisions to their capital but the longer this war takes, the more time your Consumer Goods needs will stay extremely low. It may seem silly but your navy is best kept in harbors where British can't sink your ships. So lots of good planning needs to take place to make up for that weakness. 2x Heavy Battery III, 2x Anti-Air I, 2x Secondary Battery II, Battleship Armor II, Floatplane Catapult II, 2x Heavy Battery I, 3x Anti-Air I, 2x Secondary Battery I, Battleship Armor I, 2x Heavy Battery I, Anti-Air I, 2x Secondary Battery I, Battleship Armor I, Floatplane Catapult I, 2x Heavy Battery I, 2x Anti-Air I, 2x Secondary Battery I, Battleship Armor I, Heavy Cruiser Battery I, 2x Anti-Air I, 2x Secondary Battery I, Cruiser Armor II, Torpedo Launcher I, 2x Heavy Cruiser Battery I, 2x Anti-Air I, Cruiser Armor I, Floatplane Catapult I, 2x Heavy Cruiser Battery I, 2x Anti-Air I, Cruiser Armor II, Floatplane Catapult I, 2x Light Cruiser Battery III, 2x Anti-Air II, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult II, 2x Light Cruiser Battery II, 2x Anti-Air II, Cruiser Armor I, Torpedo Launcher I, Floatplane Catapult II, 2x Light Cruiser Battery II, Anti-Air II, Anti-Air I, Torpedo Launcher I, Floatplane Catapult I, 2x Light Cruiser Battery I, Anti-Air II, Torpedo Launcher I, Floatplane Catapult I, Light Cruiser Battery I, Cruiser Armor I, Torpedo Launcher I, Minelaying Rails, Light Battery II, Anti-Air I, Torpedo Launcher I, Depth Charge I, Light Battery I, Anti-Air I, Torpedo Launcher I, Depth Charge I, Light Battery I, Anti-Air I, Torpedo Launcher I, Minelaying Rails, Depth Charge I, Light Battery I, Anti-Air I, Torpedo Launcher I, Encryption - Polyalphabetical Ciphers (1939). If Italy wants to further assist their navy, they could build ships (destroyers and cruisers) outfitted with minelayers and extensively mine the Mediterranean sea. Hearts of Iron IV has 132 different achievements, all using the Steam achievements mechanics. Simultaneous landings in Alexandria and Tel-Awiw will both cut off British forces from their supplies and provide supplies for the Italians. Albania Austria Belgium Bulgaria Czechoslovakia Denmark Estonia Finland German Reich Greece Hungary Ireland Latvia Lithuania Luxembourg Norway Poland Portugal Nationalist Spain Republican Spain Soviet Union Sweden Switzerland Turkey Yugoslavia, Dominion of Canada Costa Rica Cuba Dominican Republic El Salvador Guatemala Haiti Honduras Mexico Nicaragua Panama United States, Argentina Bolivia Chile Ecuador Paraguay Peru Uruguay Venezuela, Afghanistan Bhutan British Malaya British Raj Communist China Guangxi Clique Iran Iraq Mongolia Nepal Oman Philippines Saudi Arabia Siam Sinkiang Tannu Tuva Tibet Xibei San Ma Yemen Yunnan, France Italy Netherlands Kingdom of Romania United Kingdom, China Japan Manchukuo Mengkukuo Shanxi. 2-star leaders should be given charge over bigger groups of CAS and sometimes switched to INTs for the duration of war against France when skirmishes become more common. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. Another breakthrough could be made in the plains of Nadlac province in the north with an attempt to reach their VP in Cluy but don't put much pressure here if you see they are defending hard. It's also good to declare war on Yunnan and Siam so that Japan can seize their lands and resources. This requires a lot of careful planning to prevent interference from the western Allies, or indeed from German supremacy preventing expansion. These ships are decently powerful while also being decently expendable and replaceable. Take Malta and Gibraltar using Marines and CAS/TAC support. Will you depend on Germany to give you the support … This is a major development since no research in the area is complete in 1936. Regia Marina is your main source of pride and the best proof Italy can soon become a major player in the world stage. Now Italy will take her destiny into her own hands and ensure that justice is done. Investing 60-70 of starting IC into expansion and spending the rest on construction of much needed Battleships is a good starting strategy. There's hope though, at least a few skilled leaders will be trained in the coming war to lead army, navy and air forces a bit more efficiently. Italy conquered  Ethiopia and  Albania prior to its entry into World War II. Launch three simultaneous invasions from all three footholds you have in the Balkans. There's only one 3-star commander here, Balbo (who is the second highest Skilled (3) Italian commander at the outset of the game), he should lead the main 3x TAC bomber force. Jump to navigation Jump to search. Read More. If disbanding isn't an option for the player, their convoy raiding will have to be closely monitored so damaged vessels are quickly sent back home. Manoeuvre. Only the  Soviet Union could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. This will cut off British forces in Egypt from supplies and reinforcements. Later, in 1941, Italy joined Germany and Hungary in the invasion of  Yugoslavia and managed to conquer and annex most of coastal Dalmatia along with some other inland regions from Yugoslavia. Numbers in red indicate how many resources are reserved for export due to trade laws. From Hearts of Iron 4 Wiki. Be mindful, however, of the fact that France's military industry is horribly sloppy, at just 6 Military factories although, France's national focus tree can expand this quite a bit. In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction. What's even better, you start with a supply plane built so you only need a bunch of paratroopers and special forces doctrine to have a full set of perfect invasion forces. This is a community maintained wiki. Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion. Since it doesn't get better over time, it should be accepted as a given and planned for. Italy may attempt to produce Aircraft Carriers to replace its Battleships as the main capital vessel. A solid, relatively simple strategy is to switch your military doctrine to "Superior Firepower" and place Support and Line Artillery (both Normal, Anti-Tank, and Anti-Air versions) in all of your divisions. Side projects can be occasional National Unity improvement if it falls below 80 due to events and supporting the ruling party. Romania will be seriously shrunk by demands from Soviets and Hungarians. Moreover, even if you help in France and push towards Marseilles, Italy's gains will be marginal. I know that there are a lot of other rework of Italy outhere, but I hope you can still enjoy my work!I’ve been working on this mod for several month, during my free time, and … Just make sure to also protect these installations from enemy aggression as both fuel silos and oil refineries can be bombed by hostile planes and captured by enemy troops, so be careful. Infantry is quite modern but requires upgrades in desert and mountain equipment, as well as this Marines and Airborne troops are useful additions to allow you to project power in the Mediterranean. The Italian Rebels will be known as the Italian Republic, together with a new flag and leader for the nation. If you spot a mistake then you are welcome to fix it. Still, Italy has no hope to ever get a pool of commanders similar to what other major powers get. This is Huge For pushing anywhere and It makes it a lot Easier to cross the alps. DOWNLOAD. Italians most likely don't want to share a border with Soviet Union so they should puppet this country. Militias in Ethiopia should be put into defensive stance preventing the British counter-attacking in the area. 1. Annexation is highly recommended as there is little to be gained from a puppet Ethiopia. Adding more capital ships, especially with huge presence of Battleships is advised when USA join the war and start endangering Italian empire with naval invasions. You can keep a part of your force in deployment queue where they don't use any supplies and as you advance into the Balkans deploy them at the very frontlines of your war. This also makes Aircraft Carrier battleships somewhat redundant early on. It also contains territory in Zara (on the Dalmatian coast) and the Dodecanese (Aegean Sea), with African colonies in Libya, Eritrea, and Somalia. If you spot a mistake then you are welcome to fix it. The political parties in Italy and their popularity remain the same in both the 1936 and 1939 scenario with Benito Mussolini's Partito Nazionale Fascista ruling with overwhelming support, at 76% support, followed by the democratic Partito Popolare Italiano with a significant 22% popularity and the communist Parito Comunista Italiano with a minuscule 2% support. It's much much faster to only hold Yugoslavian border with them and punch through their lines along the coast. From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. A worth while longer term goal is to aim to have 100 ships - to get the Grand fleet effect. Such an aggressive expansion of scheduling big "runs" of new IC should be continued until late 1938 when gearing up for war will have to start. Radar should be researched ASAP in 1939 in order to begin construction of a radar station before war with Britain breaks out. Italians start the game (1936) with 138 available commanders in the pool. They will serve as a base for more invasions and thus should be annexed. Italy struggles to keep up to date with the other major powers in terms of research. Vichy normally doesn't join the Axis and doesn't participate in the war. Reviews . If any expansion is to be made, it should be building either Carrier Air Groups for constructed and planned Carriers or Close Air Support. It may helpful assigning Theatre and Army Group commands to commanders who have a relatively early end date (1940? You have plenty of islands, each of them has an airport and you most likely will have a considerable amount of light airplanes. This is a list of all Italy's events (from /Hearts of Iron IV/events/Italy.txt). If Italy pick Close Air Support bombers instead of Tactical ones, airports in this locations will be very helpful. Authors: Akaoni. The French navy is pretty sizable and may be a bit too much for an early Italian navy. At this point you are then free to advance further into the British Raj and/or open up more fronts with the Soviet menace. Tarabulus HQ is Italy's best organized force, while Commando Superiore is nothing but a disgrace. Historically Ethiopia surrendered in May. This page was last edited on 21 March 2017, at 18:03. A division is 1 basic unit depicted on the map during gameplay. Total War: ROME II – Desert Kingdoms Culture Pack PC Review . If Italy can seize Cyprus before this war, it will provide a great deal of help. If DDs are chosen, no research in the area of navy will be necessary before 1938.
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